Previs & postvis REEL 2024
Professional previs and postvis work from my time as a Visualization Artist and Lead at The Third Floor Inc and personal layout animation work using rigs by Kiel Figgins and original storyboards.
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ANIMATION REEL 2024
download breakdown sheet
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So ma
Responsible for Character Animation
Program used: Maya
Character & Assets: Georgia Saroj, Lighting, Rendering & Compositing: Jared Fischler, FX: Brandon Zhao, Rigging: Matthew Rom
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Gnomon's Best of Term Grand Prize (Summer 2020)
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Bat Sniper & Lil Bot
Responsible for Character Animation & all other aspects excluding the rigs and their textures.
Programs used: Maya, Substance Painter, World Machine & Unreal Engine (for lighting, some procedural textures, cameras, postprocess effects, cutting the cinematic in Sequencer, rendering)
Rigs: Kiel Figgins
Gnomon's Best of Term in Character Animation (Summer 2020)
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Paper Animals
Responsible for Character Animation, Tracking, Rendering & Integration
Programs used: PFTrack, Maya, Redshift, After Effects
Live Action Footage: Heng Cai, Alex Susanto, Michelle Sharp & Meg Mjaatvedt, Textures: Alex Susanto, Rigs: Truong
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Gnomon's Best of Term in Creature Animation (Fall 2020)
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Dragon Run to Flight
Responsible for Animation
Programs used: Maya
Rig: Truong
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Horse Rearing
Responsible for Animation
Programs used: Maya
Rig: Carlos Contreras
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Zelda Attack Animations
Responsible for Animation
Programs used: Maya
Rig: Christoph Schoch
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Fred Astaire Dance
Responsible for Animation
Programs used: Maya
Stewart rig: Rig or Material used with permission (© Animation Mentor 2014).
No endorsement or sponsorship by Animation Mentor. Downloaded at www.animationmentor.com/free-maya-rig/.
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Dialogue: "because you called me rude"
Responsible for Animation
Programs used: Maya
Rig: Gabriel Salas
Voice: Emily Hampshire (Schitt's Creek)
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Mr. Buttons & Cricket
Responsible for Animation
Programs used: Maya
Mr. Buttons rig: Keith Osborne
Cricket rig: Truong
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Music: "Mistral" by Dominique Charpentier
About me
I'm an Animator and 3D Generalist based in Los Angeles and I'm open to work in film, tv, commercials, and games. I am comfortable animating cameras, vehicles, characters, and creatures and because of my background in scientific illustration, I have a strong understanding of animal locomotion and biomechanics.
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Please see my resume below or click here to download a copy.